By admin, 6 months and 6 days ago
An Achievement-Centered Online CCG? Designing Kongai
In this in-depth design article, game designer and balancer (Street Fighter II HD Remix) David Sirlin explains his methodology in designing intriguing achievement-based \'metagame\' CCG Kongai for Flash game site Kongregate.
[...] [...]
Link: Gamasutra Feature Articles
Tags: this, in-depth, design, article,, game, designer, balancer, (Street, Fighter, Remix), David, Sirlin, explains, methodology, designing, intriguing, achievement-based, 'metagame', Kongai, Flash, game, site, Kongregate.
, [...]












No comments
Be the first to write a comment on this post.
Write a comment
If you want to add your comment on this post, simply fill out the next form:
You can use these XHTML tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>.
No trackbacks
To notify a mention on this post in your blog, enable automated notification (Options > Discussion in WordPress) or specify this trackback url: http://juegos-en.insight-networks.net/2008/05/an_achievement_centered_online_ccg_designing_kongai-3/trackback/