By admin, 3 months and 4 days ago

Defining Boundaries: Creating Credible Obstacles In Games, Part 2

Sidhe designer Griffiths (Gripshift) sparked much debate with his previous article on invisible barriers in games -- and he returns with an in-depth design article, examining practical solutions.





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Link: Gamasutra Feature Articles

Tags: Sidhe, designer, Griffiths, (Gripshift), sparked, much, debate, with, previous, article, invisible, barriers, games, returns, with, in-depth, design, article,, examining, practical, solutions.
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