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<channel>
	<title>Bits of games</title>
	<link>http://juegos-en.insight-networks.net</link>
	<description>Blog of games, consoles and videogames</description>
	<pubDate>Thu, 28 Aug 2008 00:34:30 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.2</generator>
	<language>en</language>
			<item>
		<title>Battlefield 2 Commander Tips</title>
		<link>http://juegos-en.insight-networks.net/2008/08/battlefield_2_commander_tips-110/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/battlefield_2_commander_tips-110/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/battlefield_2_commander_tips-110/</guid>
		<description><![CDATA[By now, we\'ve played enough BF2 to know a good commander from a bad one. By no means does a high rank ensure that the guy in charge knows what the hell he\'s doing. Here are a few tips to make yourself a little bit more effective in... [...]
Link: Gamewag

Tags: now,, we've, played, enough, know, [...]]]></description>
			<content:encoded><![CDATA[<p>By now, we\'ve played enough BF2 to know a good commander from a bad one. By no means does a high rank ensure that the guy in charge knows what the hell he\'s doing. Here are a few tips to make yourself a little bit more effective in... [...]<br />
<h3><a href="http://gamewag.com/archives/2005/06/battlefield_2_c.html">Link: Gamewag</a></h3>
</p>
<p>Tags: now,, we've, played, enough, know, good, commander, from, one., means, does, high, rank, ensure, that, charge, knows, what, hell, he's, doing., Here, tips, make, yourself, little, more, effective, in... </p>
]]></content:encoded>
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		</item>
		<item>
		<title>GameWag's BF2 Helicopter School (Part 1)</title>
		<link>http://juegos-en.insight-networks.net/2008/08/gamewags_bf2_helicopter_school_part_1-110/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/gamewags_bf2_helicopter_school_part_1-110/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/gamewags_bf2_helicopter_school_part_1-110/</guid>
		<description><![CDATA[I\'m glad you\'ve come. We have a lot to cover, so let\'s get started. 1 - Getting Started 2 - Terminology and the Interface 3 - Basic Maneuvering 4 - Gunning 1 - Getting Started Configure Your Controls I have a strong preference as to how I pilot... [...]
Link: Gamewag

Tags: glad, you've, come., have, cover,, [...]]]></description>
			<content:encoded><![CDATA[<p>I\'m glad you\'ve come. We have a lot to cover, so let\'s get started. 1 - Getting Started 2 - Terminology and the Interface 3 - Basic Maneuvering 4 - Gunning 1 - Getting Started Configure Your Controls I have a strong preference as to how I pilot... [...]<br />
<h3><a href="http://gamewag.com/archives/2005/07/gamewags_bf2_he.html">Link: Gamewag</a></h3>
</p>
<p>Tags: glad, you've, come., have, cover,, let's, started., Getting, Started, Terminology, Interface, Basic, Maneuvering, Gunning, Getting, Started, Configure, Your, Controls, have, strong, preference, pilot... </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gamewag Ranked BF2 Server</title>
		<link>http://juegos-en.insight-networks.net/2008/08/gamewag_ranked_bf2_server-110/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/gamewag_ranked_bf2_server-110/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/gamewag_ranked_bf2_server-110/</guid>
		<description><![CDATA[Inspired by the guys over at Old Dudes with Guns, we\'ve gone ahead and rented a ranked BF2 server for your enjoyment. We don\'t really have the time to participate in a real clan, but we do enjoy playing with people who like to work together and have. [...]
Link: Gamewag

Tags: Inspired, guys, over, Dudes, with, [...]]]></description>
			<content:encoded><![CDATA[<p>Inspired by the guys over at Old Dudes with Guns, we\'ve gone ahead and rented a ranked BF2 server for your enjoyment. We don\'t really have the time to participate in a real clan, but we do enjoy playing with people who like to work together and have. [...]<br />
<h3><a href="http://gamewag.com/archives/2005/08/gamewag_ranked.html">Link: Gamewag</a></h3>
</p>
<p>Tags: Inspired, guys, over, Dudes, with, Guns,, we've, gone, ahead, rented, ranked, server, your, enjoyment., don't, really, have, time, participate, real, clan,, enjoy, playing, with, people, like, work, together, have... </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Games Demystified: Portal</title>
		<link>http://juegos-en.insight-networks.net/2008/08/games_demystified_portal/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/games_demystified_portal/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/games_demystified_portal/</guid>
		<description><![CDATA[In this neat technical article, Alessi deconstructs Valve\'s Portal -- including a demo and example source code -- to give a clear understanding of the physics principles behind the game\'s compellingly-executed teleportation mechanics.
 [...] [...]
Link: Gamasutra Feature Articles

Tags: this, neat, technical, article,, Alessi, deconstructs, Valve's, Portal, including, demo, example, source, code, give, clear, understanding, physics, [...]]]></description>
			<content:encoded><![CDATA[<p>In this neat technical article, Alessi deconstructs Valve\'s Portal -- including a demo and example source code -- to give a clear understanding of the physics principles behind the game\'s compellingly-executed teleportation mechanics.</p>
<p> [...] [...]<br />
<h3><a href="http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~3/375218994/games_demystified_portal.php">Link: Gamasutra Feature Articles</a></h3>
</p>
<p>Tags: this, neat, technical, article,, Alessi, deconstructs, Valve's, Portal, including, demo, example, source, code, give, clear, understanding, physics, principles, behind, game's, compellingly-executed, teleportation, mechanics.<br />
, [...] </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sponsored Feature: Inking the Cube: Edge Detection with Direct3D 10</title>
		<link>http://juegos-en.insight-networks.net/2008/08/sponsored_feature_inking_the_cube_edge_detection_with_direct3d_10/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/sponsored_feature_inking_the_cube_edge_detection_with_direct3d_10/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/sponsored_feature_inking_the_cube_edge_detection_with_direct3d_10/</guid>
		<description><![CDATA[In this Intel-sponsored feature, part of the Gamasutra Visual Computing microsite, Intel senior graphics software engineer Joshua Doss delves practically into techniques for edge detection, crucial for many approaches to non-photorealistic rendering. [...]
Link: Gamasutra Feature Articles

Tags: this, Intel-sponsored, feature,, part, Gamasutra, Visual, Computing, microsite,, Intel, senior, graphics, software, engineer, Joshua, Doss, delves, practically, into, techniques, [...]]]></description>
			<content:encoded><![CDATA[<p>In this Intel-sponsored feature, part of the Gamasutra Visual Computing microsite, Intel senior graphics software engineer Joshua Doss delves practically into techniques for edge detection, crucial for many approaches to non-photorealistic rendering. [...]<br />
<h3><a href="http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~3/376494833/sponsored_feature_inking_the_.php">Link: Gamasutra Feature Articles</a></h3>
</p>
<p>Tags: this, Intel-sponsored, feature,, part, Gamasutra, Visual, Computing, microsite,, Intel, senior, graphics, software, engineer, Joshua, Doss, delves, practically, into, techniques, edge, detection,, crucial, many, approaches, non-photorealistic, rendering.</p>
<p>, [...] </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Defining Boundaries: Creating Credible Obstacles In Games, Part 2</title>
		<link>http://juegos-en.insight-networks.net/2008/08/defining_boundaries_creating_credible_obstacles_in_games_part_2/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/defining_boundaries_creating_credible_obstacles_in_games_part_2/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/defining_boundaries_creating_credible_obstacles_in_games_part_2/</guid>
		<description><![CDATA[Sidhe designer Griffiths (Gripshift) sparked much debate with his previous article on invisible barriers in games -- and he returns with an in-depth design article, examining practical solutions.
 [...] [...]
Link: Gamasutra Feature Articles

Tags: Sidhe, designer, Griffiths, (Gripshift), sparked, much, debate, with, previous, article, invisible, barriers, games, returns, with, in-depth, design, article,, examining, practical, solutions.
, [...] [...]]]></description>
			<content:encoded><![CDATA[<p>Sidhe designer Griffiths (Gripshift) sparked much debate with his previous article on invisible barriers in games -- and he returns with an in-depth design article, examining practical solutions.</p>
<p> [...] [...]<br />
<h3><a href="http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~3/376187852/defining_boundaries_creating_.php">Link: Gamasutra Feature Articles</a></h3>
</p>
<p>Tags: Sidhe, designer, Griffiths, (Gripshift), sparked, much, debate, with, previous, article, invisible, barriers, games, returns, with, in-depth, design, article,, examining, practical, solutions.<br />
, [...] </p>
]]></content:encoded>
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		</item>
		<item>
		<title>All we?re gonna say about the McCain thing</title>
		<link>http://juegos-en.insight-networks.net/2008/08/all_were_gonna_say_about_the_mccain_thing-5/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/all_were_gonna_say_about_the_mccain_thing-5/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/all_were_gonna_say_about_the_mccain_thing-5/</guid>
		<description><![CDATA[&#8230;has been said better by Herculean RPG player and critic John Kim.
Edit: we should throw in a mention of this mildly amusing backpedal from the McCain campaign&#8230; which gets a little more amusing when you read that it predates the second an [...]
Link: OgreCave

Tags: &#8230;has, been, said, better, Herculean, player, critic, John, Kim.
Edit:, should, throw, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;has been said better by Herculean RPG player and critic John Kim.<br />
Edit: we should throw in a mention of this mildly amusing backpedal from the McCain campaign&#8230; which gets a little more amusing when you read that it predates the second an [...]<br />
<h3><a href="http://ogrecave.com/2008/08/21/all-were-gonna-say-about-the-mccain-thing/">Link: OgreCave</a></h3>
</p>
<p>Tags: &#8230;has, been, said, better, Herculean, player, critic, John, Kim.<br />
Edit:, should, throw, mention, this, mildly, amusing, backpedal, from, McCain, campaign&#8230;, which, gets, little, more, amusing, when, read, that, predates, second, anti-D&#038;D, slam., &laquo;Okay,, nobody's, looking, anymore&#8230;, now!&raquo;, Maybe, someone, should, tell, them, [...] </p>
]]></content:encoded>
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		</item>
		<item>
		<title>More this just more even more in from Gen Con</title>
		<link>http://juegos-en.insight-networks.net/2008/08/more_this_just_more_even_more_in_from_gen_con-5/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/more_this_just_more_even_more_in_from_gen_con-5/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/more_this_just_more_even_more_in_from_gen_con-5/</guid>
		<description><![CDATA[A few links from Saturday's shows.
North Star Games has followed up their smash Wits and Wagers with Say Anything.
Fat Dragon makes cardstock terrain, and even some out-and-out fold-up minis, on a really high level of craft.
The Call of Duty r [...]
Link: OgreCave

Tags: links, from, Saturday's, shows.
North, Star, Games, followed, their, smash, Wits, Wagers, with, Anything.
Fat, [...]]]></description>
			<content:encoded><![CDATA[<p>A few links from Saturday's shows.</p>
<p>North Star Games has followed up their smash Wits and Wagers with Say Anything.<br />
Fat Dragon makes cardstock terrain, and even some out-and-out fold-up minis, on a really high level of craft.<br />
The Call of Duty r [...]<br />
<h3><a href="http://ogrecave.com/2008/08/21/more-this-just-more-even-more-in-from-gen-con/">Link: OgreCave</a></h3>
</p>
<p>Tags: links, from, Saturday's, shows.</p>
<p>North, Star, Games, followed, their, smash, Wits, Wagers, with, Anything.<br />
Fat, Dragon, makes, cardstock, terrain,, even, some, out-and-out, fold-up, minis,, really, high, level, craft.<br />
The, Call, Duty, real-time, card, game.<br />
I'm, fairly, certain, Paul, meant, Batavia.<br />
How, Host, Dungeon, sounds, like, tabletop, [...] </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Days of Wonder sells Battlelore to FFG</title>
		<link>http://juegos-en.insight-networks.net/2008/08/days_of_wonder_sells_battlelore_to_ffg-4/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/days_of_wonder_sells_battlelore_to_ffg-4/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/days_of_wonder_sells_battlelore_to_ffg-4/</guid>
		<description><![CDATA[No, I'm not joking: Fantasy Flight Games has arranged to purchase BattleLore from Days of Wonder, including all copyrights and existing backstock, to become the game's new publisher. BattleLore fans shouldn't worry, as the transfer  [...]
Link: OgreCave

Tags: I'm, joking:, Fantasy, Flight, Games, arranged, purchase, BattleLore, from, Days, Wonder,, including, copyrights, existing, backstock,, become, game's, [...]]]></description>
			<content:encoded><![CDATA[<p>No, I'm not joking: Fantasy Flight Games has arranged to purchase BattleLore from Days of Wonder, including all copyrights and existing backstock, to become the game's new publisher. BattleLore fans shouldn't worry, as the transfer  [...]<br />
<h3><a href="http://ogrecave.com/2008/08/22/days-of-wonder-sells-battlelore-to-ffg/">Link: OgreCave</a></h3>
</p>
<p>Tags: I'm, joking:, Fantasy, Flight, Games, arranged, purchase, BattleLore, from, Days, Wonder,, including, copyrights, existing, backstock,, become, game's, publisher., BattleLore, fans, shouldn't, worry,, transfer, ownership, includes, recently, announced, Troll, expansion,, BattleLore, creator, Richard, Borg, agreed, continue, developing, support, [...] </p>
]]></content:encoded>
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		<item>
		<title>Big PS3 Sale At Amazon.com Today Only</title>
		<link>http://juegos-en.insight-networks.net/2008/08/big_ps3_sale_at_amazoncom_today_only/</link>
		<comments>http://juegos-en.insight-networks.net/2008/08/big_ps3_sale_at_amazoncom_today_only/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:21:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juegos-en.insight-networks.net/2008/08/big_ps3_sale_at_amazoncom_today_only/</guid>
		<description><![CDATA[Open up your wallets and purses, Sony PlayStation 3 fans, because Amazon.com is offering another of their all-day game sales on certain PS3 titles. You know the drill by now. Amazon will post a new deal every few hours for... [...]
Link: Press The Buttons

Tags: Open, your, wallets, purses,, Sony, PlayStation, fans,, because, Amazon.com, offering, another, [...]]]></description>
			<content:encoded><![CDATA[<p>Open up your wallets and purses, Sony PlayStation 3 fans, because Amazon.com is offering another of their all-day game sales on certain PS3 titles. You know the drill by now. Amazon will post a new deal every few hours for... [...]<br />
<h3><a href="http://feeds.feedburner.com/~r/PressTheButtons/~3/376145138/big-ps3-sale-at.html">Link: Press The Buttons</a></h3>
</p>
<p>Tags: Open, your, wallets, purses,, Sony, PlayStation, fans,, because, Amazon.com, offering, another, their, all-day, game, sales, certain, titles., know, drill, now., Amazon, will, post, deal, every, hours, for... </p>
]]></content:encoded>
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